The Creation and Use of Sound in Media
Task: Create a podcast, using your own original article. This podcast focuses on your creation and use of sound. To prepare for this, listen to some podcasts in your own time.
Sound within different media industries:
- Film - TO ENTERTAIN
- Tv programmes - TO EDUCATE/ENTERTAIN
- Computer games - TO EDUCATE/ENTERTAIN
- Animation - TO SELL/PROMOTE/ADVERTISE/EDUCATE/ENTERTAIN
- Audio visual advertisements - TO PROMOTE/ ADVERTISE
- Radio drama - TO ENTERTAIN
How are sound elements used across media industries?
- Wild tracks - audio recording intended to synchronise with the video, but recored separately. recorded outside.
- Atmospheric sounds - also known as ambient sounds, refers to the background noise present at a given scene or location.
- Sound effects - these are artificially produced to emphasise content.
- Dialogue/ speech - conversation between two or more people/individual spoken words.
- Music - theme tunes, incidental music.
How do these elements create different effects? in terms of enhancing visuals
- Creates tension
- Reinforces genre/conventions
- Establishes mood
- Helps to establish time/location
- Enhances characterisation
- Purposeful silence
Foley sound:
The reproduction of everyday sound effects that are added too films, videos and other media in post production, to enhance audio quality. They are recorded inside.
The role of a foley artist:
- Create sound effects
- Using props
- Replace/add sounds
Considerations when creating sound:
Equipment: microphones, headphones, radio, microphones, boom poles, windshields, vocal booth sound effects props
Techniques: microphones, placement, setting levels, use of ambient sounds
Compression and exporting
- Storing methods - flash drive, hard drive, the cloud
- sound compression = downward and upward
- (downward) Compression is when you reduce the volume of loud sound
- (upward) Amplify quiet sounds therefore reducing or compression an audio signals dynamic range
- Size versus quality = losses vs lossless
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